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Figure 1 | Behavioral and Brain Functions

Figure 1

From: Gain-loss frequency and final outcome in the Soochow Gambling Task: A Reassessment

Figure 1

Mean number of four-card selections in original SGT. These figures were adopted from Chiu et al. 2005 [23]. (a) Normal decision makers preferred decks A and B, which had high frequency gain, but bad long-term outcome (EV). (b) The post-game questionnaire indicated that most subjects (20/24 subjects) preferred the bad EV decks in the concept stage. In the SGT, subjects were no longer implicitly guided by the EV and explicitly hunched the final outcome as suggested by Iowa group.

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