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Figure 5 | Behavioral and Brain Functions

Figure 5

From: Gain-loss frequency and final outcome in the Soochow Gambling Task: A Reassessment

Figure 5

Learning curve of five blocks in large-value version of SGT. Each block consisted of twenty trials depicting preferences for four decks. The learning curves of four decks showed that frequent-gain decks A and B were preferred by normal decision makers from the beginning until the end of the game. No significant differences were observed between decks A and B or between decks C and D.

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