Figure 7From: Gain-loss frequency and final outcome in the Soochow Gambling Task: A ReassessmentAverage of learning curves based on final outcome in large-value version of SGT. Bad final outcome curve (A+D) was almost overlapped by the good final outcome curve (B+C). These statistical results showed that participants were insensitive to EV in these dynamic games even in the same gain-loss context.Back to article page