TY - JOUR AU - Choi, Eunhye AU - Shin, Suk-Ho AU - Ryu, Jeh-Kwang AU - Jung, Kyu-In AU - Kim, Shin-Young AU - Park, Min-Hyeon PY - 2020 DA - 2020/02/03 TI - Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement JO - Behavioral and Brain Functions SP - 2 VL - 16 IS - 1 AB - Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train cognitive functions. Thus, this study aimed to have a more balanced view toward the video game playing by reviewing genres of commercial video games and the association of video games with cognitive functions and modulating factors. Literatures were searched with search terms (e.g. genres of video games, cognitive training) on database and Google scholar. SN - 1744-9081 UR - https://doi.org/10.1186/s12993-020-0165-z DO - 10.1186/s12993-020-0165-z ID - Choi2020 ER -