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Table 1 Conceptual complexity dimension levels

From: Principles underlying the design of "The Number Race", an adaptive computer game for remediation of dyscalculia

Level

Format given before choice:

Range restriction? (numbers 1–5 only)

Dot fading present? (duration)

Hazards present?

Addition required?

Subtraction required?

Instructional goal

 

Non-symbolic (dot clouds)

Symbolic: Verbal (spoken numbers)

Symbolic: Arabic (digits)

      

1

Yes

No

No

Yes

No

No

No

No

Attention to and processing of small non-symbolic quantities

2

Yes

No

No

No

No

No

No

No

Attention to and processing of large non-symbolic quantities

3

Yes

Yes

Yes

Yes

No

No

No

No

Link small non-symbolic quantities to symbolic codes

4

Yes

Yes

Yes

No

No

No

No

No

Link large non-symbolic quantities to symbolic codes

5

Yes

Yes

Yes

No

Yes (4 sec)

No

No

No

Increase reliance on symbolic codes

6

Yes

Yes

Yes

No

Yes (1 sec)

No

No

No

Further increase reliance on symbolic codes

7

No

Yes

Yes

No

No

No

No

No

Require complete reliance on symbolic codes

8

No

No

Yes

No

No

No

No

No

Require complete reliance on Arabic code

9

No

No

Yes

No

No

Yes

No

No

Attention towards exact quantity

10

No

No

Yes

Yes

No

Yes

Yes

No

Comprehension and fluency of small addition problems

11

No

No

Yes

No

No

Yes

Yes

No

Comprehension and fluency of larger addition problems

12

No

No

Yes

Yes

No

Yes

No

Yes

Comprehension and fluency of small subtraction problems

13

No

No

Yes

No

No

Yes

No

Yes

Comprehension and fluency of larger subtraction problems

14

No

No

Yes

No

No

Yes

Yes

Yes

Distinguishing between addition and subtraction

  1. Notes.
  2. "Range restriction" means that the range of quantities presented was from 1–5.
  3. "Dot fading" means that the collections of gold pieces were faded from view in the space of either 1 or 4 seconds, gradually helping to introduce a reliance on symbolic codes.
  4. "Hazards" means that there were new anemone hazards placed on the game board, which children had to try and avoid, encouraging a focus on exact quantity
  5. In addition trials, instead of presenting a simple quantity, an addition problem with a sum of up to 9 was presented on one side of the screen.
  6. In subtraction trials, the problems had operands of 9 or below, and thus a result of 8 or below.