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Table 2 sLORETA results

From: Perspective and agency during video gaming influences spatial presence experience and brain activation patterns

X

Y

Z

BA

Voxel Value

Lobe

Main Structure

Cluster including

1PP-active vs. 1PP-passive (theta)

   

−45

40

15

46

6.34E + 00

Frontal Lobe

Inferior Frontal Gyrus

Superior, middle, medial, inferior frontal gyrus

30

40

40

9

5.42E + 00

Frontal Lobe

Middle Frontal Gyrus

Superior, middle frontal gyrus

1PP-active vs. 3PP-active (alpha1)

   

−10

−50

5

29

−7.14E + 00

Limbic Lobe

Posterior Cingulate

Posterior cingulate, cingulate gyrus, parahippocampal gyrus, lingual gyrus, cuneus

5

−50

5

29

−5.32E + 00

Limbic Lobe

Posterior Cingulate

Posterior cingulate

1PP-active vs. 3PP-active (alpha2)

   

35

−65

40

39

−4.87E + 00

Parietal Lobe

Inferior Parietal Lobule

Inferior parietal lobule

High SP vs. Low SP (alpha2)

   

−25

−60

45

7

−4.06E + 00

Parietal Lobe

Superior Parietal Lobule

Superior parietal lobule, precuneus

  1. Summarized are the sLORETA results of significant differences in brain electrical activity in different comparisons and for different frequency bands. Coordinates are defined in the standard stereotaxic space of Talairach and correspond to the observed activation maxima. The row “Cluster including” describes the extent of the activated brain region. The results were considered significant in case of p < 0.05, corrected for multiple comparisons.